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Answer by Aestial
Hello, I found it better a solution with this approach (Pro only, uses Image Effects): http://www.isotx.com/selection-outlines/ Than a toon shader ( angle issues ) and an scale approach (this only...
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Hello, I found a better solution with this approach (Pro only, uses Image Effects): http://www.isotx.com/selection-outlines/ However, the scale approach works only if the origin of the geometry is in...
View ArticleAnswer by Aestial
Yeah, if you are using one animation per state, you can do it like in this answer: http://answers.unity3d.com/questions/351534/how-to-get-current-state-on-mecanim.html Cheers.
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