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Answer by Aestial

Hello, I found it better a solution with this approach (Pro only, uses Image Effects): http://www.isotx.com/selection-outlines/ Than a toon shader ( angle issues ) and an scale approach (this only...

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Answer by Aestial

Hello, I found a better solution with this approach (Pro only, uses Image Effects): http://www.isotx.com/selection-outlines/ However, the scale approach works only if the origin of the geometry is in...

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Answer by Aestial

Yeah, if you are using one animation per state, you can do it like in this answer: http://answers.unity3d.com/questions/351534/how-to-get-current-state-on-mecanim.html Cheers.

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Answer by Aestial

Hello, I found it better a solution with this approach (Pro only, uses Image Effects): http://www.isotx.com/selection-outlines/ Than a toon shader ( angle issues ) and an scale approach (this only...

View Article

Answer by Aestial

Hello, I found a better solution with this approach (Pro only, uses Image Effects): http://www.isotx.com/selection-outlines/ However, the scale approach works only if the origin of the geometry is in...

View Article


Answer by Aestial

Yeah, if you are using one animation per state, you can do it like in this answer: http://answers.unity3d.com/questions/351534/how-to-get-current-state-on-mecanim.html Cheers.

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