Answer by Aestial
Yeah, if you are using one animation per state, you can do it like in this answer: http://answers.unity3d.com/questions/351534/how-to-get-current-state-on-mecanim.html Cheers.
View ArticleAnswer by Aestial
Hello, I found a better solution with this approach (Pro only, uses Image Effects): http://www.isotx.com/selection-outlines/ However, the scale approach works only if the origin of the geometry is in...
View ArticleAnswer by Aestial
Hello, I found it better a solution with this approach (Pro only, uses Image Effects): http://www.isotx.com/selection-outlines/ Than a toon shader ( angle issues ) and an scale approach (this only...
View ArticleAnswer by Aestial
Yeah, if you are using one animation per state, you can do it like in this answer: http://answers.unity3d.com/questions/351534/how-to-get-current-state-on-mecanim.html Cheers.
View ArticleAnswer by Aestial
Hello, I found a better solution with this approach (Pro only, uses Image Effects): http://www.isotx.com/selection-outlines/ However, the scale approach works only if the origin of the geometry is in...
View ArticleAnswer by Aestial
Hello, I found it better a solution with this approach (Pro only, uses Image Effects): http://www.isotx.com/selection-outlines/ Than a toon shader ( angle issues ) and an scale approach (this only...
View Article