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Answer by Aestial

Yeah, if you are using one animation per state, you can do it like in this answer: http://answers.unity3d.com/questions/351534/how-to-get-current-state-on-mecanim.html Cheers.

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Answer by Aestial

Hello, I found a better solution with this approach (Pro only, uses Image Effects): http://www.isotx.com/selection-outlines/ However, the scale approach works only if the origin of the geometry is in...

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Answer by Aestial

Hello, I found it better a solution with this approach (Pro only, uses Image Effects): http://www.isotx.com/selection-outlines/ Than a toon shader ( angle issues ) and an scale approach (this only...

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Answer by Aestial

Yeah, if you are using one animation per state, you can do it like in this answer: http://answers.unity3d.com/questions/351534/how-to-get-current-state-on-mecanim.html Cheers.

View Article

Answer by Aestial

Hello, I found a better solution with this approach (Pro only, uses Image Effects): http://www.isotx.com/selection-outlines/ However, the scale approach works only if the origin of the geometry is in...

View Article


Answer by Aestial

Hello, I found it better a solution with this approach (Pro only, uses Image Effects): http://www.isotx.com/selection-outlines/ Than a toon shader ( angle issues ) and an scale approach (this only...

View Article
Browsing index pages (6 articles)


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